The best way to set these environment overrides for all games is by renaming You can override these options using the environment variables described below. Some options for known games using the STEAM_COMPAT_CONFIG variable. Proton can be tuned at runtime to help certain games run. Version of Proton to other users, you must adhere to the terms of these In each submodule and directory for details. #Steam wrapper mac 2020 license#See the LICENSE files here, as well as the LICENSE, COPYING, etc files #Steam wrapper mac 2020 software#"proton-localbuild" in the drop-down list of compatibility tools.Įach component of this software is used under the terms of their licenses. If the build was correctly installed, you should see To enable your local build in Steam, go to the Steam Play section of the Restart the Steam client for it to pick up on a new tool.Ī correct local tool installation should look similar to this: Proton build into the Steam folder for the current user. #Steam wrapper mac 2020 install#The make install target will perform this task for you, installing the Place the directory containing your redistributable build under that path. ~/.steam/root/compatibilitytools.d/ with a tool name of your choosing and To install a local build of Proton into Steam, make a new directory in Running games with local builds of Proton, which you can install on your That you can select in Steam Settings' Steam Play page. Steam ships with several versions of Proton, which games will use by default or Make dxvk / make vkd3d-proton - rebuild DXVK / vkd3d-proton. This allows rapid iteration on one module. Make module= module - build both 32- and 64-bit versions of the This is what we use toĭeploy Proton to Steam users via Steamworks. Make deploy - create a deployment build ( deploy/). Make redist - create a redistribute build ( redist/) that can be copied to Make install - install Proton into your user's Steam directory, see the install Proton With caution and refer your container engine's manual. This can be dangerous when used with system directories. You may pass the -relabel-volumes switch toĬonfigure to cause the container engine to relabel itsīind-mounts and allow access to those files from within theĬontainer. NOTE: If SELinux is in use, the Proton build container may fail to access proton-sdk-image=/proton/soldier/sdk:Ĭan be used to build with a custom version of the Proton SDK images.Ĭheck -help for other configuration options. $CCACHE_DIR or $HOME/.ccache inside the container. You can enable ccache with -enable-cache flag. To use, but you can force a compatible engine with The configuration script tries to discover a working Docker or Podman setup You should run the command from aĭirectory created specifically for your build. The scripts checks if containers are functional and prompt you if any Running configure.sh will create a Makefile allowing you to build Proton. proton/configure.sh -enable-ccache -build-name=my_build
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