![]() Unsurprisingly, the object of Dynasty Warriors 7 Empires is to conquer every territory of China and unite the lands under one banner, as either a leader of a rogue vagabond troop or an officer serving under a ruler. Instead, it's the grand decisions beyond the battlefield that will captivate players winning the battle doesn't mean winning the war. ![]() #DYNASTY WARRIORS 7 EMPIRES REVIEW HOW TO#And by now, every fan of the series knows the dramatic retelling of The Three Kingdoms period forwards and backwards, and knows how to exploit the best crowd-clearing attacks, so these two elements repeated here yet again aren't terribly interesting. In this installment players can switch between two weapons and captured bases can create stronger areas of influence, but it doesn't dramatically alter the usual flow of combat. It's still about capturing bases, defeating enemy officers, and calling on a horse to travel swiftly across the map, all to the discordant soundtrack of electric guitar riffs. If any Dynasty Warrior title would be capable of such a feat, it would be the Empires offshoot, which overlays strategic elements and custom created characters over what is, truth be told, a repetitive combat system with spam-tastic combos. I'm actually going to give Dynasty Warriors 7 Empires a high score. This cycle has repeated itself, seemingly without end, but that now changes and the guilty pleasure of this Dynasty Warriors fan can finally feel less guilty. ![]() Every year or so, yet another Dynasty Warriors title comes out of the gate full of optimism and vigor… until its struck down in one hit by the harsh, barbed words of critics. The relationship between reviewers and the Dynasty Warriors franchise can be generally summarized by the game's spawn points. ![]()
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